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The Official MobyGames Software Collectibles Condition Grading Scale

Version 1.06



This document and its contents are Copyright 2000-2004 MobyGames.com. For a current copy of this document, visit the MobyScale's permanent location at: "http://www.oldskool.org/info/MobyScale" It was authored by Jim Leonard, based on a scale created by Hugh Falk, which in turn was based on a record album grading scale of unknown origin. Any questions, comments, or suggestions should be directed to the author. You are free to copy, translate, reformat, and retransmit this text as long as these notices are included and the content is left unchanged.


Background:

The world of software collectibles is an emerging hobby that is slowly easing into the mainstream. However, being so new, there is no standard scale for grading the condition of an item, which can lead to the misrepresentation of an item's value. Before this grading scale was formed, a multitude of other grading notations were found: One list used a single rating for the entire item, another used a numerical rating for quality grades, yet another wildly overused the term "MINT!", etc. This lack of standardization can lead to confusion when trying to assess an item's value based solely on a textual description of the item. Which grading scale is the right one?

MobyGames.com believes there's a better way to do this, and has created a standard grading scale and specification for cataloging software for collection lists. This system is officially in place at MobyGames.com, but it is our hope that it is embraced by the collector community and used universally to describe item condition. Through widespread acceptance of this scale, we hope to eliminate misconceptions and confusion in the software collectible community. This document describes The Official MobyGames Software collectibles Condition Grading Scale and its use and application. For brevity, the condition grading scale will be abbreviated as "MobyGames Grading Scale" throughout the remainder of this text. Also included at the end of the document are some frequently-asked questions, and an example collector's list to illustrate the system in use.


Item Breakdown:

Before describing the actual scale, it is important to define how the scale itself is used. A common practice for new collectors is to assess the overall quality of an item and give it a singular value. This may save the collector time, but creates confusion for other collectors attempting to view his list. This is because not everyone values certain aspects of an item the same. For example, one collector may value the condition of the box above all else, while another may value the manual and included trinkets/props/feelies higher than the box. Because of differing opinions of value, it is usually inappropriate to give items one overall grade.

The solution to this is to apply a grade to as many pieces of the item that are relevant. This creates more work, but is the only way to ensure accuracy and avoid unintentionally misleading people who read your lists. For example, the most common pieces of a software collectible are:



The more pieces that are graded, the better the representation of the item. So while you can get away with a single grade for the entire item, a suggested minimum would be two grades: One for the Box/Packaging, and another for all other materials contained in that item.

Note: You can still use and advertise the MobyScale if you only list a single grade for the overall item -- but it is highly recommended that you provide at least two grades (usually one grade for the box, and another for its contents). Other collectors will thank you for it.


Condition Grades:

The following are the official condition grades of the MobyGames Grading Scale. The possible conditions an item can be in are:



Each grade can also have a modifier associated with it:



Modifier examples: An unopened copy of a title in Fine condition would be called Fine, Sealed or F (S). A copy of Ultima 6 in Very Good condition but missing the moonstone would be called Very Good, Item Missing, or VG (IM). A package that misses Mint Sealed condition because the wrap is torn would be Near Mint, Torn Wrap or NM (T). A heavily-played, slightly beat-up copy of MULE that is missing the registration card and the diskettes have ceased to work would be Good, Missing Minor Components and Bad Media or G (MMC, BM).



Examples:

Long form: Ultima Underworld, open and used item in good condition:

Title: Ultima Underworld
Year: 1993
Platform: DOS
Box/Packaging: Very Good
Original Media: Fine
Manual: Very Good
Catalog: Near Mint
Reference Sheet: Very Good
Registration Card: Item Missing
Additional Items: Near Mint
Comments: Has "Best RPG of 1993" sticker on front box. Additional items are a cloth bag with metal "runes".


Short form, multiple items:

Tass Times in Tonetown (PC): Box G, Media F, Manual G, Registration Card ED (handwriting), "Newspaper" prop F
X-Car Experimental Racing (PC): Box MS
Ancient Land of Ys (PC): Box G, Media F, Manual G, Registration Card IM
Archon (C64): Box NM, Media NM, Manual VG, Registration Card NM


Abbreviated form, multiple items: (Legend is Box/Inside Materials)

Ancient Land of Ys: G/VG
Under a Killing Moon: VG/F
Pinball Construction Set: VG/G
Music Construction Set: VG/G
Dr. J and Larry Bird go One on One: NM/NM
Daemonsgate: MS


Abbreviated form, multiple items with modifiers:

Ancient Land of Ys: G (C, MMC)
Pinball Construction Set: VG (MMC, BM)
Music Construction Set: F
Dr. J and Larry Bird go One on One: NM (T)


These are just suggested list templates; you are free to use whatever format you choose. The MobyGames Grading Scale is a specification, but you can implement that specification any way you like. Note that, for all forms suggested above, there was only one grade listed for Sealed items. Since the item was never opened, the condition of the contents cannot be determined (although you can make some assumptions from the condition of the box).



Frequently-Asked Questions:


Q: Will the number of grades change?
A: No. Many hours of thought were put into what appreciable differing grades of condition could be (as related to software items). Unless an extremely strong and convincing argument is made, they will never change.

Q: Why only six grades?
A: More (or less) grades wouldn't describe an item's condition any better than the grades provided. We deliberately created granular grades for the best conditions and coarse grades (only two) for poor conditions. This was done to best serve the needs of collectors without overwhelming them. Also, the more grades you have, the more their implementation is subject to debate -- which is precisely what the MobyGames Grading Scale is meant to eliminate.

Q: Why isn't "Rare" on the grading scale?
A: "Rare" isn't an indication of condition; it's an indication of availability. If you'd like to help out with a new rarity guide, visit http://www.classicgaming.com/gotcha/ and follow the links to the CURIOUS scale.

Q: Can I add my own grades using this system? I've been using "Pristine" and "Good Plus" in my own lists and want to keep doing so.
A: No! That goes against the whole idea of standardizing condition grades; the purpose of the system is to map conditions to terms that everyone can universally use and agree upon. Adding your own terms deviates from the scale, and just confuses other collectors. If you add your own terms, you cannot advertise that you're utilizing the MobyGames Grading Scale.

Q: I have a few items where the box is okay but the shrinkwrap is in really poor condition, and I want to document that. How can I do that when the grades apply to the box?
A: The proper usage is to qualify the wrap after the main package grade. For example, a Mint Sealed package with dirty/yellowed/tattered/etc. wrap could be listed as "MS (wrap: G)". Many thanks to Alexander Zöller for the suggestion.



Acknowledgements and Addendum:


This grading scale is officially released to the software collectibles community. Its use is highly encouraged, as long as it's not altered. Strict adherence to the scale is what makes it strong and useful; please don't deviate from or otherwise modify it.

"The Official MobyGames Software collectibles Condition Grading Scale" is a mouthful, isn't it? :-) It's suggested that you merely tell other collectors, "I'm using the MobyScale."

Many thanks to Hugh Falk, Tom Hlavendy, C. E. Forman, Lee Seitz, and others who provided suggestions that helped shape this scale.

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