Jim Leonard's Home Page
On the web since before you knew what it was
We just had our first child, a wonderful baby boy. He has his
own home page if you'd like to learn more about him.
Another announcement, however sad: I have no more time for HTML
fun, so the rest of this page is fairly outdated. Someday I'll
update it, but probably not for a while. Caveat Surfer.
I have a great job working for DePaul
University as a UNIX-techno-guy; you can read more about what
I do there on my "professional"
home page. I throughly enjoy life with my wife, Melissa. (We were married
on August 20th, 1994.) We have four cats, Niki, Schmutzie, Raven,
and Spatz. If you'd like to see some pictures of all of us, visit
my family album. You can even catch a
picture of our son--and he hasn't been born yet!
is my demo-scene "handle".
I am heavily involved with the demo scene, having loved demos since
1990. Want to know what the demo scene is?
Visit the PC Demos Explained page,
which describes what a demo is and defines some of the common slang. It
also provides a brief history on demos and the Demo Scene.
I also have a love of MOD music, and have written a tool to help
me catalog my collection called ModInfo.
The current version is usually available at
ftp.cdrom.com/pub/demos/music/programs, but I also keep a copy readily available just in
case it's not there.
Alas, if you have absolutely no interest in demos whatsoever, then feel
free to check my personal list of neat places.
I've collected these sites as I've hopped around the Web, and many are
springboards to a whole new level of wasted time. I try to collect
sites based on quality, not quantity.
(This section is no longer updated. Newest entries are from top to bottom.)
(8/11/95) I realized I have no real time for HTMLing. :-(
(7/24/95) I finally got the button thing to work on my PC Demos Explained
page. Check it out to see what I mean.
(7/4/95) Taking some time out on the holiday, I noticed that my PC Demos Explained pages were taking an average of
over 3000 hits a day! Yehaa! I've attained 10 of my 15 minutes of
(6/20/95) We got two more cats, Raven and Spatz. I haven't updated the
family album uet, but look there soon for
pictures of all four of our cats.
(6/10/95) Now I've done it. I talked to some guy from Wired for about 2 hours
and they went and wrote an article about the Demo Scene.
:-) Now I just hope that my Web pages hold up...
(5/25/95) If you haven't heard from me in quite a while, that's because
I'm very busy at work working on a client-server project using Microsoft
Access (client) and Oracle 7.0.16 (server). In fact, all this week I
attended DBA class at the Oracle Training Center in Chicago.
(4/17/95) Yehaa! I'm back from going to NAID, and it
was fantastic! Here's a short list of stuff I'm very glad I did:
- I met several people I've admired for the past three years, like Basehead, Necros, C.C.Catch, Maelcum, and others.
- I talked to several people I've admired, like Maelcum (about 30 minutes) and Daredevil (we talked for over an hour!).
- I got to judge both the music compo and the demo compo.
- I finally got out of the US and saw what another country looked like.
(Stuff I think about for no apparent reason)
- I wrote a letter once to PC Magazine expressing my distaste in
their sound card review; I thought they had completely omitted
the Gravis Ultrasound, which is easily one of the best sound cards on
the market. I didn't look before I leaped, and I found out that not
only did they review the Gravis Ultrasound, they gave a good
review. (Oops.) If you're interested, you can read the letter I wrote. In fact, here's
a comparison of its wavetable synthesis against a Sound Blaster for your
listening pleasure, in both Microsoft
.wav format and Sun/NeXT .au
- Video digitization is quite fun. I've digitized about 100MB of
clips so far. Now if only I had a better editing program and a DOS
- I honestly can't believe that Stafford Huyler had an article in
People Magazine (3/07/95)... I went to school with this guy,
and we even used to be friends for a while (he might not remember), and
I can honestly say that he has fallen, slipped, frauded, and scammed his
way into money and the media. It's really a shame, actually, because
he's an extremely talented artist, and a funny guy... I wish his talents
were put to better use.
has to be the one of the most pirated games on the face of the earth.
StarGoose is a good overhead shooter with a neato 3D part whenever you
go into a tunnel, and did very well with the technology at the time it
was programmed (~1988). But somewhere along the way, it was confused as
being ShareWare or FreeWare. It has since been seen on more BBS's and
shareware collections than I can remember. I can't remember the name of
the publisher (I believe it was SpringBoard UK?), and I'm very curious
as to who programmed it, because they did a great job. On another
interesting note, the game Blockout is right up there with
Stargoose--Blockout is a 3D Tetris game from California Dreams software,
and yet you can find it practically everywhere. (Even the Amiga version
was spread amongst similar channels.) You can get
Stargoose from ftp.pht.com://pub/msdos/games/space/sg.zip
or from ftp.leo.org://pub/comp/platforms/pc/msdos/games/action/sg.zip
(if anyone can find blockout on the 'net, please email me),
- Emulators are cool. There's all sorts of emulators for the PC, like
MacIntosh, Commodore 64, Apple ][... There's even a Tandy CoCo 3
emulator (yuk). Sadly, I only know of one place that houses them
all: ftp.uni-erlangen.de in /pub/pc/msdos/emulators.