[Floppertalk] EGA screen saves

Daniel Backman floppertalk@berkhirt.com
Thu, 17 Jun 1999 01:10:57 +0200


>> >I would be astonished to find a bootable game that actually changed the
>> >palette--supporting EGA was rare enough!  We can tackle that once we
>> >get to it.
>> 
>> I don't think you "can" do it in any other res than 640x350...
>
>Sure you can.  You can change the colors in any mode on an EGA card--even
>CGA and text modes--by screwing with the appropriate registers.

:) Which is why I wrote "can"... Anything CAN be done, it's just a matter
of HOW to do it.. :)

>> hehe... I've made a few screenshots that I'm going to put on my page,
>> whenever that will be up... (games that won't take screenshots in flopper
>> (yet))...
>
>Then how did you make the screenshots?

Manually! :) I entered the game, played to a nice screen, entered the
debugger and wrote a piece of code to save picmem to B: in empty memory...
Very timeconsuming, and it doesn't work on all games either, for some reason...

-Dan

----
Q: How many Microsoft programmers does it take to make a great product?
A: More...
----

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